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forums.ps2dev.org Homebrew PS2, PSP & PS3 Development Discussions
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tumnes
Joined: 17 Sep 2004 Posts: 23
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Posted: Wed Oct 27, 2004 3:23 am Post subject: cdvdman imported functions |
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| I was reading through the source to libcdvd and traced some of the functions, like CdInit(), to cdvdman.h in ps2sdk. From there I noticed that CdInit is the same as sceCdInit which is imported from elsewhere. I was wondering where this function is imported from? |
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pixel
Joined: 30 Jan 2004 Posts: 791
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Posted: Wed Oct 27, 2004 4:23 am Post subject: |
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Okay. You have to understand the mechanism used into the PS2. Here is a quick scheme.
You have two processors. The "main" one, the 'EE', and a "slave" one, the 'IOP'. On the IOP, you have modules, called 'IRX' files. Lot of modules exists into the BIOS, and 'CDVDMAN' is one of them.
When the EE wants to call back an IOP's IRX function, it has to use 'RPC' (Remote Procedure Call).
Now, inside ps2sdk, you can find a file, called libcdvd.c, which contains the reversed RPC to call CDVDMAN's functions. That's when EE wants to call CDVDMAN.
When an IOP's IRX wants to call CDVDMAN's functions, it has to go thru another (simple) mechanism: function imports. You (more or less) only have to include the file cdvdman.h, which will build up some code for you, that will create "stubs" into the IRX. These stubs, in asm, looks like:
| Code: | CdInit:
j $31
li $0, 4 |
(you can see the file cdvdman.s for a complete sample of what such a stub would look like)
The "4" here is the import number that will get called "for real".
So, in short, when you want to call an IRX from another IRX, say, foo.irx wants to call CDVDMAN, then foo.irx has to contain the cdvdman.s stub (or parts of it). Then, to create the stub file, you have to know the list of imports of the imported irx. Such a list could be, like:
| Code: | 4 sceCdInit
5 sceCdStandby
6 sceCdRead
7 sceCdSeek
8 sceCdGetError
9 sceCdGetToc
... |
Finally: usually, sce-prefixed function names are immediately aliased to their non-prefixed equivalents. For example, see cdvdman.h:
| Code: | #define CdInit sceCdInit
#define CdStandby sceCdStandby
#define CdRead sceCdRead
#define CdSeek sceCdSeek
#define CdGetError sceCdGetError
#define CdGetToc sceCdGetToc
... |
Hope I was clear... _________________ pixel: A mischievous magical spirit associated with screen displays. The computer industry has frequently borrowed from mythology. Witness the sprites in computer graphics, the demons in artificial intelligence and the trolls in the marketing department. |
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tumnes
Joined: 17 Sep 2004 Posts: 23
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Posted: Wed Oct 27, 2004 4:31 am Post subject: |
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| That seems clear enough. So basically cdvdman is an irx module that is always present in the ps2 bios and cdvdman.h provides a way to use that module, correct? |
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ooPo Site Admin
Joined: 17 Jan 2004 Posts: 2032 Location: Canada
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Posted: Wed Oct 27, 2004 4:45 am Post subject: |
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| Ding. |
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