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ps2devman
Joined: 09 Oct 2006 Posts: 265
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Posted: Mon Feb 19, 2007 9:33 pm Post subject: gsKit starter kit Q*Bert |
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gsKit starter kit Q*Bert
http://home.tele2.fr/~fr-51785/ps2_qbert.zip
(2D sprites with transparentcy)
'Magic biases' from Jbit have been used for high quality texture mapping
(http://www.jbit.net/ps2/gs-linear-sprite.html )
Triangle : Quit
Cross : Start game while demo is running or Pause game while playing
Square/Circle : Swap between antialiased and sharp sprites (linear/nearest filter)
Move right analog stick into diagonals to have Q*Bert jump |
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evilo

Joined: 22 Apr 2004 Posts: 230
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Posted: Tue Feb 20, 2007 4:40 am Post subject: |
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wow great :)
I'll try as soon as I get back to home :)
thank you (I love Q*bert!) _________________ http://psxdev.info/evilo/ |
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ps2devman
Joined: 09 Oct 2006 Posts: 265
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Posted: Fri Feb 23, 2007 11:17 pm Post subject: |
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Thx.
I've updated pong and q*bert sources.
Appropriate calls were missing to display correctly info in exception.c when an exception fires.
Now, will even display 'try addr2line -e prog.elf nnnn' (to find line out)
You can try to generate an 'address store' exception with this:
{
long a=0;
short *b;
b=(short *)(((u32)(&a))+1);
*b=0;
}
Also added non necessary primalpha setting in system.c with comments to explain the transparency formula in q*bert |
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