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forums.ps2dev.org Homebrew PS2, PSP & PS3 Development Discussions
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kid101skater
Joined: 20 Jun 2007 Posts: 26
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Posted: Thu Oct 18, 2007 8:08 am Post subject: Image Blitting on 3.71 |
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Hello. i origionally dev'd for psp 1.50 and did some 2.8 projects... such as flashers, games and shells... and some little other things. anyways to the point. im trying to start on 3.71 and for some reason i cant get the damn graphics to load even simpily. i have this code below to load the image
Main.c
| Code: |
#include <kubridge.h>
#include <pspkernel.h>
#include <psppower.h>
#include <pspdebug.h>
#include <pspctrl.h>
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <pspiofilemgr.h>
#include <pspdisplay.h>
#include <psputility.h>
#include <pspgu.h>
#include <pspgum.h>
#include <malloc.h>
#include <stdarg.h>
#include "framebuffer.h"
#include "graphics.h"
#include <math.h>
#include <png.h>
#include <pspsdk.h>
#define SCREEN_WIDTH 480
#define SCREEN_HEIGHT 272
#define DATA_WIDTH 240
#define DATA_HEIGHT 136
#define LINESIZE 512 //in short
#define FRAMESIZE 0xAA000 //in byte
#define printf pspDebugScreenPrintf
#define MAX(X, Y) ((X) > (Y) ? (X) : (Y))
PSP_MODULE_INFO("test", 0, 1, 1);
PSP_MAIN_THREAD_ATTR(PSP_THREAD_ATTR_USER);
#define printf pspDebugScreenPrintf
#define RGB(r, g, b) ((r)|((g)<<8)|((b)<<16))
void ErrorExit(int milisecs, char *fmt, ...)
{
va_list list;
char msg[256];
va_start(list, fmt);
vsprintf(msg, fmt, list);
va_end(list);
printf(msg);
sceKernelDelayThread(milisecs*1000);
sceKernelExitGame();
}
int main(void)
{
pspDebugScreenInit();
initGraphics();
SceCtrlData pad;
Image* player = loadImage("player.png");
while(1){
printf(" Loading player \n");
blitAlphaImageToScreen(0, 0, 60, 60, player, 60, 60);
flipScreen();
printf("loaded correctly =] /n");
}
}
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Makefile
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TARGET = Tester
OBJS = main.o graphics.o framebuffer.o
INCDIR = ./include
CFLAGS = -O2 -G0 -Wall
CXXFLAGS = $(CFLAGS) -fno-exceptions -fno-rtti
ASFLAGS = $(CFLAGS) -c
LIBDIR = ./lib
LDFLAGS =
LIBS = -lpspkubridge -lpspgu -lpng -lz -lm -lpsppower
PSP_FW_VERSION = 371
EXTRA_TARGETS = EBOOT.PBP
PSP_EBOOT_TITLE = Tester
BUILD_PRX = 1
PSPSDK=$(shell psp-config --pspsdk-path)
include $(PSPSDK)/lib/build.mak
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J.F.
Joined: 22 Feb 2004 Posts: 2906
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Posted: Thu Oct 18, 2007 12:00 pm Post subject: |
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Talk about hammerimg the graphics. You're trying to blit the image as fast as humanly possible. Operations like this usually fail when trying to do that. As a test, you probably just want to do this:
| Code: | printf(" Loading player \n");
blitAlphaImageToScreen(0, 0, 60, 60, player, 60, 60);
flipScreen();
printf("loaded correctly =] /n");
sceKernelDelayThread(10*1000*1000); // wait 10 seconds
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No while loop. If you want to keep the while loop, slow it down. Wait on the vert blank or something. |
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