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KickinAezz
Joined: 03 Jun 2007 Posts: 328
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Posted: Wed Mar 19, 2008 11:57 pm Post subject: List of exception PSPLINK can't handle/survive |
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There were quite many... I missed in the past. So I thought I would create an archive!
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Exception - FPU Exception (E)
Thread ID - 0x0447690B
Th Name - SceModmgrStart
Module ID - 0x0447AD05
Mod Name - XXXXXXX
EPC - 0x088B1A7C
Cause - 0x1000003C
BadVAddr - 0xC8931140
Status - 0x20088613
zr:0x00000000 at:0xDEADBEEF v0:0x088B0000 v1:0x00000000
a0:0x088B1E70 a1:0x08804000 a2:0x00000020 a3:0x00040000
t0:0x00004000 t1:0x00000000 t2:0xDEADBEEF t3:0xDEADBEEF
t4:0xDEADBEEF t5:0xDEADBEEF t6:0xDEADBEEF t7:0xDEADBEEF
s0:0x0000001F s1:0x09FFFEE0 s2:0xDEADBEEF s3:0xDEADBEEF
s4:0xDEADBEEF s5:0xDEADBEEF s6:0xDEADBEEF s7:0xDEADBEEF
t8:0xDEADBEEF t9:0xDEADBEEF k0:0x09FFFF00 k1:0xDEADBEEF
gp:0x089AE950 sp:0x09FFFE90 fp:0x09FFFEA0 ra:0x08804154
0x088B1A7C: 0x446D8DE6 '..mD' - Unknown
reset
reset
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By Can't survive, I mean, "reset" does nothing at all. _________________ Intrigued by PSP system Since December 2006.
Use it more for Development than for Gaming. |
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TyRaNiD
Joined: 18 Jan 2004 Posts: 918
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Posted: Thu Mar 20, 2008 7:13 am Post subject: |
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| Yes well when you completely twat the module loader thread things can go strange. Alas the PSP doesn't have a proper OS so things can and will nuke everything and there is not a massive amount psplink can do about it, it could have some internal reset code itself but why go to that sort of effort :P |
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