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jum

Joined: 06 Apr 2004 Posts: 38 Location: Cape Town
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Posted: Sat Mar 14, 2009 8:26 pm Post subject: [RELEASE] PXDrum Cross-platform drum machine (version 1.2) |
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PXDrum is a simple cross-platform drum machine.
It uses SDL for video and sound.
This is the 3rd version (version 1.2), which runs on PSP, Ubuntu and Windows.
If you're interested in music composing software, then check it out:
http://jum.pdroms.de (PSP Programming section).
Any feedback appreciated :)
Remember to check out the "_quickstart.txt" and "_readme.txt" files to get you up and running.
The release includes a binary for PSP, a binary for Ubuntu Linux, and a binary for Windows.
*** NB: PXDrum v1.0 and v1.1 will NOT be able to load songs saved with
*** PXDrum v1.2 or newer !!!
Changes from v1.1 to v1.2:
- Updated disco and reggae examples.
- Grid cursor mouse and arrow movement now locked together.
- Made UI more customisable (textures.bmp now holds gui colours).
- Icons for PSP XMB.
- Fix to timing/sync (BPM is now far more accurate).
- Added "Record to WAV" function.
- Added simple "VU meter" (in place of Pitch bar).
- Increased song sequence length to 100 patterns.
- Add "Jump to" option in sequence menu.
- Increased number of patterns to 50.
- Pattern list now "follows" current pattern (like sequence list follows
current song position).
- Implemented minor "joystick mouse" acceleration.
- Implemented control using PSP headphone remote (PSP only).
- Shuffle value and VolRand value now displayed in "Info Panel".
- Added BIG_ENDIAN file i/o for PS3 version.
- jum
 _________________ 8 bits is all you'll ever need...
Last edited by jum on Thu Jun 11, 2009 1:13 am; edited 2 times in total |
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cosmito
Joined: 04 Mar 2007 Posts: 314 Location: Portugal
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Posted: Sun Mar 15, 2009 10:46 pm Post subject: |
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Seems quite cool.
The mouse control needs a bit of tweaking... Hard to do precise control for hitting the Mute and Solo icon.
A PS2 version would be nice. I see you already have PS2 experience from your webpage. I could also do the PS2 port from eventually in a near future (accordingly to you, just using SDL for video and audio, so it should be trivial). |
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jum

Joined: 06 Apr 2004 Posts: 38 Location: Cape Town
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Posted: Tue Mar 17, 2009 2:58 am Post subject: |
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Thanks for the feedback.
I need to do some clever tweaking of the mouse control. Also on the PSP version the inputting of notes could be improved.
As far as PS2 is concerned, like you say it should be trivial. I think the biggest issue with PS2 is that it's difficult to transfer drumkits and songs to and from the PS2. Also, PXDrum is intended to eventually be a useful tool for musicians, and I don't really see them using a PS2 in their setup.
- jum _________________ 8 bits is all you'll ever need... |
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Wraggster
Joined: 26 Aug 2005 Posts: 121
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Posted: Tue Mar 17, 2009 5:34 am Post subject: |
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id love to see a ps2 version too, more homebrew the better for the PS2 :) _________________ Webmaster of http://www.dcemu.co.uk
DCEMU The Worlds Only Homebrew & Gaming Network of Sites. |
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