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[RELEASE] PXDrum Cross-platform drum machine (version 1.2)

 
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jum



Joined: 06 Apr 2004
Posts: 38
Location: Cape Town

PostPosted: Sat Mar 14, 2009 8:26 pm    Post subject: [RELEASE] PXDrum Cross-platform drum machine (version 1.2) Reply with quote

PXDrum is a simple cross-platform drum machine.

It uses SDL for video and sound.

This is the 3rd version (version 1.2), which runs on PSP, Ubuntu and Windows.

If you're interested in music composing software, then check it out:

http://jum.pdroms.de (PSP Programming section).

Any feedback appreciated :)

Remember to check out the "_quickstart.txt" and "_readme.txt" files to get you up and running.

The release includes a binary for PSP, a binary for Ubuntu Linux, and a binary for Windows.

*** NB: PXDrum v1.0 and v1.1 will NOT be able to load songs saved with
*** PXDrum v1.2 or newer !!!

Changes from v1.1 to v1.2:
- Updated disco and reggae examples.
- Grid cursor mouse and arrow movement now locked together.
- Made UI more customisable (textures.bmp now holds gui colours).
- Icons for PSP XMB.
- Fix to timing/sync (BPM is now far more accurate).
- Added "Record to WAV" function.
- Added simple "VU meter" (in place of Pitch bar).
- Increased song sequence length to 100 patterns.
- Add "Jump to" option in sequence menu.
- Increased number of patterns to 50.
- Pattern list now "follows" current pattern (like sequence list follows
current song position).
- Implemented minor "joystick mouse" acceleration.
- Implemented control using PSP headphone remote (PSP only).
- Shuffle value and VolRand value now displayed in "Info Panel".
- Added BIG_ENDIAN file i/o for PS3 version.


- jum



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Last edited by jum on Thu Jun 11, 2009 1:13 am; edited 2 times in total
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cosmito



Joined: 04 Mar 2007
Posts: 314
Location: Portugal

PostPosted: Sun Mar 15, 2009 10:46 pm    Post subject: Reply with quote

Seems quite cool.
The mouse control needs a bit of tweaking... Hard to do precise control for hitting the Mute and Solo icon.

A PS2 version would be nice. I see you already have PS2 experience from your webpage. I could also do the PS2 port from eventually in a near future (accordingly to you, just using SDL for video and audio, so it should be trivial).
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jum



Joined: 06 Apr 2004
Posts: 38
Location: Cape Town

PostPosted: Tue Mar 17, 2009 2:58 am    Post subject: Reply with quote

Thanks for the feedback.

I need to do some clever tweaking of the mouse control. Also on the PSP version the inputting of notes could be improved.

As far as PS2 is concerned, like you say it should be trivial. I think the biggest issue with PS2 is that it's difficult to transfer drumkits and songs to and from the PS2. Also, PXDrum is intended to eventually be a useful tool for musicians, and I don't really see them using a PS2 in their setup.

- jum
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Wraggster



Joined: 26 Aug 2005
Posts: 121

PostPosted: Tue Mar 17, 2009 5:34 am    Post subject: Reply with quote

id love to see a ps2 version too, more homebrew the better for the PS2 :)
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