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Is there any working PSP Emulator?

 
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Brunni



Joined: 08 Oct 2005
Posts: 186

PostPosted: Sat Dec 10, 2005 7:35 am    Post subject: Is there any working PSP Emulator? Reply with quote

Hello,

I was wondering if there is a working PSP emulator around. It's really long to flash the files everytime on the PSP and start the program just to test an animation... I have a quite recent version of PSPSDK, and PSPE doesn't work anymore.

Sorry for asking this question, but I've searched on the Internet, and the only thing I found is that PSPE is no more compatible since a pretty old version of PSPSDK, which uses some instructions that makes PSPE crash. But I didn't found a working emulator instead (some projects were opened, but nothing now).

Thanks in advance for your help ^^
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Sorry for my bad english
Oldschool library for PSP - PC version released
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seventoes



Joined: 02 Oct 2005
Posts: 79

PostPosted: Sat Dec 10, 2005 8:09 am    Post subject: Reply with quote

Yeah... I wish...
But i guess the psp hasnt been explored enough to make a good emulator yet.
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Mr.Modem



Joined: 21 Sep 2005
Posts: 28

PostPosted: Sat Dec 10, 2005 5:58 pm    Post subject: Reply with quote

Until we have a good PSP emulator the best way imo is to use Fileassistant++ to launch your app. It starts USB direcly on start and apps can go back to Fileassistant++ after you quit. Then make a .bat file or something to compile your code and copy it to the PSP.
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seventoes



Joined: 02 Oct 2005
Posts: 79

PostPosted: Sun Dec 11, 2005 8:53 am    Post subject: Reply with quote

Yeah file assistant is a good way to do it, but someone needs to make a native PSP compiler, that would be great. It could use p-sprint as the input method, i like p-sprint.
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InflamedSpirit



Joined: 03 Oct 2005
Posts: 14

PostPosted: Sun Dec 11, 2005 11:45 am    Post subject: Reply with quote

Someone was working on a psp emulator a while ago (july) and it could actually run some games (puzzle bobble completely and the beginning of mercury). I assume it would be able to run some simple homebrew games but it wasn't released.

Heres the thread:
http://forums.ps2dev.org/viewtopic.php?t=2650&highlight=emulator+mercury


Anyone know of any updates to this project?
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Brunni



Joined: 08 Oct 2005
Posts: 186

PostPosted: Mon Jan 30, 2006 4:13 am    Post subject: Reply with quote

Thanks. Is there still no working emulator now?
I lose LOTS of time always sending the program to the PSP (even with FileAssistant), especially when it crashes (holding 10 seconds power button then power-on...). I've searched, it seems to be a lot of projects, but all are fakes/dead... (or I missed one?)
I really need a way to test my programs on PC, else it won't be possible to continue (not even possible to debug anything...), and I can't port my PSP library on PC because I lack of OpenGL knowledge and motivation - it's too big now (and it would be too long to maintain both) :(
Has anyone an emulator I could at least try? Or a dead project from which the source could be released?
Thank you in advance
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Sorry for my bad english
Oldschool library for PSP - PC version released
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Gary13579



Joined: 15 Aug 2005
Posts: 93

PostPosted: Mon Jan 30, 2006 5:17 am    Post subject: Reply with quote

Sadly, the only PSP emulator there is is the old PSPE, which like you said is outdated.

I believe that PSPX thing was fake, InflamedSpirit. I saw it once on PSPU, and never heard of it again.

imo, it shouldn't be too hard to take a PS2 emulator, and edit it enough to run PSP homebrew, should it?
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nullp01nter



Joined: 04 Jan 2006
Posts: 26
Location: Saxony/Germany

PostPosted: Tue Jan 31, 2006 1:06 am    Post subject: Reply with quote

Quote:
I lose LOTS of time always sending the program to the PSP (even with FileAssistant), especially when it crashes (holding 10 seconds power button then power-on...).


In this case it would help if you use PSPLINK. You need a working wifi connection (or build a SIO cable), and then you can run your software through a shell. If your app locks up, you just type "reset" into your console and PSPLINK restarts. This takes some seconds, but is a lot faster than shutting off the PSP and restarting FileAssistant manually.

Additionally you can output really helpful printf() to the console. This is great for debugging.

Thoralt
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