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sceNetApctlConnect returns 80410A0D

 
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cadaver



Joined: 07 Aug 2005
Posts: 21

PostPosted: Sun Sep 07, 2008 4:00 am    Post subject: sceNetApctlConnect returns 80410A0D Reply with quote

Haven't found any information about this error (pspkerror.h was no help...)
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cadaver



Joined: 07 Aug 2005
Posts: 21

PostPosted: Sun Sep 07, 2008 5:04 pm    Post subject: Reply with quote

never mind, forgot to call pspSdkInetInit...
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Mashphealh



Joined: 28 Nov 2007
Posts: 18

PostPosted: Sun Sep 07, 2008 7:14 pm    Post subject: Reply with quote

Try calling this two functions before call sceNetApctlConnect.
Code:

void NetInit(void)
{
   sceNetInit();
   sceNetInetInit();
   sceNetResolverInit();
   sceNetApctlInit(0x5400, 0x30, NULL);
}

void LoadNetModules(void)
{
        unsigned int v0;
        v0 = sceUtilityLoadNetModule(1);
   if(v0 < 0)
   {
      printf("uLoadNetModules: Error 0x%08X loading pspnet.prx.\n", v0);      
   }
        v0 = sceUtilityLoadNetModule(3);
   if(v0 < 0)
   {   
      printf("uLoadNetModules: Error 0x%08X loading parseuri.\n", v0);      
   }
        v0 = sceUtilityLoadNetModule(4);
   if(v0 < 0)
   {   
      printf("uLoadNetModules: Error 0x%08X loading pspnet_inet.prx.\n", v0);      
   }
        v0 = sceUtilityLoadNetModule(5);
   if(v0 < 0)
   {
      printf("uLoadNetModules: Error 0x%08X loading parsehttp.\n", v0);         
   }
       v0 = sceUtilityLoadNetModule(6);
   if(v0 < 0)
   {   
      printf("uLoadNetModules: Error 0x%08X loading pspnet.prx.\n", v0);      
   }
   
}
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