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cadaver
Joined: 07 Aug 2005 Posts: 21
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Posted: Sun Sep 07, 2008 4:00 am Post subject: sceNetApctlConnect returns 80410A0D |
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| Haven't found any information about this error (pspkerror.h was no help...) |
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cadaver
Joined: 07 Aug 2005 Posts: 21
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Posted: Sun Sep 07, 2008 5:04 pm Post subject: |
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| never mind, forgot to call pspSdkInetInit... |
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Mashphealh
Joined: 28 Nov 2007 Posts: 18
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Posted: Sun Sep 07, 2008 7:14 pm Post subject: |
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Try calling this two functions before call sceNetApctlConnect.
| Code: |
void NetInit(void)
{
sceNetInit();
sceNetInetInit();
sceNetResolverInit();
sceNetApctlInit(0x5400, 0x30, NULL);
}
void LoadNetModules(void)
{
unsigned int v0;
v0 = sceUtilityLoadNetModule(1);
if(v0 < 0)
{
printf("uLoadNetModules: Error 0x%08X loading pspnet.prx.\n", v0);
}
v0 = sceUtilityLoadNetModule(3);
if(v0 < 0)
{
printf("uLoadNetModules: Error 0x%08X loading parseuri.\n", v0);
}
v0 = sceUtilityLoadNetModule(4);
if(v0 < 0)
{
printf("uLoadNetModules: Error 0x%08X loading pspnet_inet.prx.\n", v0);
}
v0 = sceUtilityLoadNetModule(5);
if(v0 < 0)
{
printf("uLoadNetModules: Error 0x%08X loading parsehttp.\n", v0);
}
v0 = sceUtilityLoadNetModule(6);
if(v0 < 0)
{
printf("uLoadNetModules: Error 0x%08X loading pspnet.prx.\n", v0);
}
} |
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