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Wally

Joined: 26 Sep 2005 Posts: 672
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Posted: Sat Nov 11, 2006 6:36 pm Post subject: Texel1??? |
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Hi guys,
Anyone know how to initialise Texel1 (or texture 1) ??
I cant find anything about it in the SDK docs.
Its required for daedalus Mux stuff.
Im assuming using a + sign will work but not so sure |
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Wally

Joined: 26 Sep 2005 Posts: 672
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Posted: Thu Nov 16, 2006 9:20 am Post subject: |
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bump
Any ideas? |
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Wally

Joined: 26 Sep 2005 Posts: 672
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Posted: Thu Feb 01, 2007 9:52 am Post subject: |
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| This must be only daedalus specific.. Not sure about it |
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J.F.
Joined: 22 Feb 2004 Posts: 2906
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Posted: Thu Feb 01, 2007 4:36 pm Post subject: |
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| I think you need to be more specific. Are you having a problem with a particular opengl function? |
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Wally

Joined: 26 Sep 2005 Posts: 672
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Posted: Fri Feb 02, 2007 9:45 am Post subject: |
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Im not too sure about it myself,
I will check on monday when my macbook arrives at my doorstep..
Will be in touch,
Wally |
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