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jo3_sum
Joined: 30 Jan 2008 Posts: 17
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Posted: Mon Jun 15, 2009 10:29 am Post subject: SDL and SceGu examples? |
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| After searching for some sort of an example of using structures and functions specifically initializing and drawing related functions for both SDL and the psp's GU which should work with each other seamlessly, I failed to any. If you know of any examples or certain certain functions to use that will be helpful. I also don't have an immediate psp to test eboots; however, I use SDL and OpenGL on my computer and concerning OpenGL, I try to simulate only the similar functions that psp's Gu can use. Thanks. |
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coolkehon
Joined: 20 Oct 2008 Posts: 355
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Posted: Mon Jun 15, 2009 2:01 pm Post subject: |
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| well if you can get this to work then maybe there can be sceUtility dialogs with SDL |
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pspwill
Joined: 17 Nov 2005 Posts: 51
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Posted: Mon Jun 15, 2009 9:32 pm Post subject: |
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| I remember an app from the early days named Fake Updater. I believe this was one of DA's first apps for the PSP and if i remember correctly it used SDL and utility message dialogs and the source code was included with it.. I'm sure you could still find somewhere. |
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coolkehon
Joined: 20 Oct 2008 Posts: 355
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Posted: Mon Jun 15, 2009 10:23 pm Post subject: |
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thanks searched and followed links and got this
http://www.megaupload.com/?d=TCI80TYM
it appears he did it in a separate thread thought i tried before but will try again thanks again |
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jo3_sum
Joined: 30 Jan 2008 Posts: 17
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Posted: Tue Jun 16, 2009 1:08 am Post subject: |
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| Thanks, but this does not use -lpspgu or -lpspgum. I'm interested in using them for 3D programs. |
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coolkehon
Joined: 20 Oct 2008 Posts: 355
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Posted: Tue Jun 16, 2009 2:32 am Post subject: |
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| have u tried pspgl which is opengl for the psp although not fully ported but most majorly used functions are there and SDL can be built for psp so that it uses pspgl as opengl so that you can have opengl with SDL on the psp |
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jo3_sum
Joined: 30 Jan 2008 Posts: 17
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Posted: Tue Jun 16, 2009 5:03 am Post subject: |
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| I actually looked at it before. I would use it, but it doesn't support GL_QUADS or GL_POLYGONS. |
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