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SDL and SceGu examples?

 
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jo3_sum



Joined: 30 Jan 2008
Posts: 17

PostPosted: Mon Jun 15, 2009 10:29 am    Post subject: SDL and SceGu examples? Reply with quote

After searching for some sort of an example of using structures and functions specifically initializing and drawing related functions for both SDL and the psp's GU which should work with each other seamlessly, I failed to any. If you know of any examples or certain certain functions to use that will be helpful. I also don't have an immediate psp to test eboots; however, I use SDL and OpenGL on my computer and concerning OpenGL, I try to simulate only the similar functions that psp's Gu can use. Thanks.
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coolkehon



Joined: 20 Oct 2008
Posts: 355

PostPosted: Mon Jun 15, 2009 2:01 pm    Post subject: Reply with quote

well if you can get this to work then maybe there can be sceUtility dialogs with SDL
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pspwill



Joined: 17 Nov 2005
Posts: 51

PostPosted: Mon Jun 15, 2009 9:32 pm    Post subject: Reply with quote

I remember an app from the early days named Fake Updater. I believe this was one of DA's first apps for the PSP and if i remember correctly it used SDL and utility message dialogs and the source code was included with it.. I'm sure you could still find somewhere.
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coolkehon



Joined: 20 Oct 2008
Posts: 355

PostPosted: Mon Jun 15, 2009 10:23 pm    Post subject: Reply with quote

thanks searched and followed links and got this
http://www.megaupload.com/?d=TCI80TYM

it appears he did it in a separate thread thought i tried before but will try again thanks again
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jo3_sum



Joined: 30 Jan 2008
Posts: 17

PostPosted: Tue Jun 16, 2009 1:08 am    Post subject: Reply with quote

Thanks, but this does not use -lpspgu or -lpspgum. I'm interested in using them for 3D programs.
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coolkehon



Joined: 20 Oct 2008
Posts: 355

PostPosted: Tue Jun 16, 2009 2:32 am    Post subject: Reply with quote

have u tried pspgl which is opengl for the psp although not fully ported but most majorly used functions are there and SDL can be built for psp so that it uses pspgl as opengl so that you can have opengl with SDL on the psp
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jo3_sum



Joined: 30 Jan 2008
Posts: 17

PostPosted: Tue Jun 16, 2009 5:03 am    Post subject: Reply with quote

I actually looked at it before. I would use it, but it doesn't support GL_QUADS or GL_POLYGONS.
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