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Spherical Harmonics Demo/Sample

 
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adresd



Joined: 17 Jan 2004
Posts: 43

PostPosted: Tue Jul 26, 2005 3:46 am    Post subject: Spherical Harmonics Demo/Sample Reply with quote

Here is my contribution to gu-playing so far.

Spherical harmonics, just calculated on main cpu, all drawing via sceGu.

Mainly to demonstrate diff rendermodes, includes wireframe, solid, lit,textured and envmapped.

Is also comitted as a sample within PSPSDK for those grabbing from svn.

here is the url (kindly hosted by warren)
http://kelley.ca/psp/adresd_spharm_1.zip

it does go through some random values, just interpolating, so can get a bit crazy at times. Just bear with it :)

adresd
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the-dan



Joined: 21 Jul 2005
Posts: 7

PostPosted: Tue Jul 26, 2005 4:40 am    Post subject: Reply with quote

I'm not really sure what spherical harmonics are, but its pretty =b
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emumaniac



Joined: 08 May 2005
Posts: 79

PostPosted: Tue Jul 26, 2005 7:56 am    Post subject: Reply with quote

Thats a really nice looking demo Adresd, ive took 4 screenshots on my v1.0 PSP and also mirrored the file over at --> http://psp-news.dcemu.co.uk/harmonics.shtml

One of the best Demos for the system so far :)
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Shazz



Joined: 31 Aug 2004
Posts: 244
Location: Somewhere over the rainbow

PostPosted: Tue Jul 26, 2005 5:19 pm    Post subject: Reply with quote

Good job my fav' SphHarm guru !

I'm just sure you're waiting Marcus to implement VFPU's assembly instructions in the toolchain, am I wrong ??? :D

the-dan : http://astronomy.swin.edu.au/~pbourke/surfaces/sphericalh/
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adresd



Joined: 17 Jan 2004
Posts: 43

PostPosted: Tue Jul 26, 2005 6:53 pm    Post subject: Reply with quote

Thanks for your comments.

Shazz, you are not wrong :)
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