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forums.ps2dev.org Homebrew PS2, PSP & PS3 Development Discussions
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PrimeTime
Joined: 19 Aug 2004 Posts: 25
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Posted: Fri Mar 11, 2005 7:20 am Post subject: Interrupts, IRX, just some Questions. |
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Hi,
I had just a few questions.
First, before I code anything, I would just like to hear if you think this could be done.
I was wanting to run a program in the background during a regular ps2 game. Would it be possible to hook a small amount of code to an interrupt and then launch a ps2 elf and still have the code attached to the interrupt.
For example: attaching a bit of code to the timer interrupt that will read the program instruction counter register on certain intervals during a game. Possibly memory location(s) as well.
Also, I was wondering if loaded IRX drivers would remain running after launching a game. For example, would I be able to load the hard disk IRX files, launch a game, and then be able to read/write the hard disk?
Just curious. Thanks,
Ryan |
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Drakonite Site Admin

Joined: 17 Jan 2004 Posts: 989
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Posted: Fri Mar 11, 2005 8:33 am Post subject: |
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no. _________________ Shoot Pixels Not People!
Makeshift Development |
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ooPo Site Admin
Joined: 17 Jan 2004 Posts: 2032 Location: Canada
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Posted: Fri Mar 11, 2005 9:04 am Post subject: |
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One of the first things a game does when it loads is reset the IOP. Any IRX files you loaded before the game runs are lost forever in the void!
As for running a code in the background while a game runs, hacking/modifying games isn't really what ps2dev is about. So, while it would be possible... it seems this thread was locked by Drakonite before it could head in that direction.
Cheers! |
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