forums.ps2dev.org Forum Index forums.ps2dev.org
Homebrew PS2, PSP & PS3 Development Discussions
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

LTE help

 
Post new topic   Reply to topic    forums.ps2dev.org Forum Index -> PSP Development
View previous topic :: View next topic  
Author Message
hosonno



Joined: 27 Apr 2008
Posts: 3

PostPosted: Sun Apr 27, 2008 5:03 am    Post subject: LTE help Reply with quote

hello every body i am new here i have a stupid question
i 've read the exemple provided with the game engine
i tried to modify the exemple 7 collision
i added this test

"
while(device->run())
{
...
core::vector3df poscam;
poscam=camera->getPosition();
if (poscam==core::vector3df(-70,0,-30))
{

}
...
}
"
and then when i open the eboot on the psp
the cam fall down and leave the scene
can you help me please i don't know why this happen
thx
Back to top
View user's profile Send private message
J.F.



Joined: 22 Feb 2004
Posts: 2906

PostPosted: Sun Apr 27, 2008 11:44 am    Post subject: Reply with quote

You aren't giving enough info to determine the trouble. Telling us how you THINK you changed the code in a vague manner doesn't cut it. Post the actual code (in code tags). At the very least, sometimes looking for what code to post leads to discovering the problem as you realize where you goofed up.
Back to top
View user's profile Send private message AIM Address
hosonno



Joined: 27 Apr 2008
Posts: 3

PostPosted: Sun Apr 27, 2008 7:14 pm    Post subject: Reply with quote

thx JF i found were the troble came
it was from collision detection i actually forget that i added this code

Code:

if (faerie)
   {
      node = smgr->addAnimatedMeshSceneNode(faerie);
      node->setPosition(core::vector3df(-70,0,-90));
      node->setMD2Animation(scene::EMAT_RUN);
      node->getMaterial(0) = material;
      selector1 =   smgr->createOctTreeTriangleSelector(faerie->getMesh(0), node, 128);
      node->setTriangleSelector(selector1);
      selector1->drop();
      
   
      node = smgr->addAnimatedMeshSceneNode(faerie);
      node->setPosition(core::vector3df(-70,0,-30));
      node->setMD2Animation(scene::EMAT_SALUTE);
      node->getMaterial(0) = material;

      node = smgr->addAnimatedMeshSceneNode(faerie);
      node->setPosition(core::vector3df(-70,0,-60));
      node->setMD2Animation(scene::EMAT_JUMP);
      node->getMaterial(0) = material;
   }
   scene::ISceneNodeAnimator* anim1 = smgr->createCollisionResponseAnimator(
      selector1, camera, core::vector3df(30,50,30),
      core::vector3df(0,-3,0),
      core::vector3df(0,50,0));
     camera->addAnimator(anim1);
     anim1->drop();



in the while(device->run) i added this without deleting any thing
Code:


      if (smgr->getSceneCollisionManager()->getCollisionPoint(
         line, selector, intersection, tri))
      {
         bill->setPosition(intersection);
            
         driver->setTransform(video::ETS_WORLD, core::matrix4());
         driver->setMaterial(material);
         driver->draw3DTriangle(tri, video::SColor(0,255,0,0));
   
      if (smgr->getSceneCollisionManager()->getCollisionPoint(
         line, selector1, intersection, tri))
      {
         bill->setPosition(intersection);
            
         driver->setTransform(video::ETS_WORLD, core::matrix4());
         driver->setMaterial(material);
         driver->draw3DTriangle(tri, video::SColor(0,255,0,0));


   }
      



it seem that the engine handel only one collision or that i didn't know how to add the second collision
that's it?
Back to top
View user's profile Send private message
J.F.



Joined: 22 Feb 2004
Posts: 2906

PostPosted: Sun Apr 27, 2008 7:53 pm    Post subject: Reply with quote

Sounds like you're not very familiar with irrlicht (LTE is just irrlicht with the function prefix changed to LTE in places). You should probably go over to the irrlicht site and review their docs and examples.

http://irrlicht.sourceforge.net/

There's also docs in the LTE source archive in the docs directory.
Back to top
View user's profile Send private message AIM Address
hosonno



Joined: 27 Apr 2008
Posts: 3

PostPosted: Sun Apr 27, 2008 8:07 pm    Post subject: Reply with quote

thx J.F for your help
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    forums.ps2dev.org Forum Index -> PSP Development All times are GMT + 10 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group