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forums.ps2dev.org Homebrew PS2, PSP & PS3 Development Discussions
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Rikki-Tikki-Tavi
Joined: 27 Nov 2006 Posts: 8
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Posted: Mon Nov 27, 2006 12:52 am Post subject: How to compile Kernel Homebrew for 2.71 SE / Hen? |
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Hello Everybody,
I read that 2.71 SE can use an integrated version of "Homebrew enabler" to load kernel mode homebrews with the 2.71 Kernel.
With that said, I still can't find much information on how to compile the Homebrews to make that actually work.
What I can find is a tutorial from the Devhook SDK, that applies for
a) loading in Devhook
b) user mode homebrew
I tried it anyway, but it didn't work.
The homebrew I am trying to convert is PiMPStreamer.
So far, I did manage to compile it so that it runs from the GAME150 directory. (non-kxploited)
The only function the program uses that the API Doc Project declared unavailable in 2.71 is sceKernelExitGame.
However I read on IRC that it works fine, so I kept it.
My Status:
I'm working with Linux and I'm not a first-timer at compiling. I can read Makefiles, and I did patch some minor problems in the source.
But that's not supposed to say, that I'm not a newb, so don't be surprised when I pose a really basic question. |
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weltall
Joined: 20 Feb 2004 Posts: 310
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Posted: Mon Nov 27, 2006 4:51 am Post subject: |
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| set BUILD_PRX in the makefile |
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Rikki-Tikki-Tavi
Joined: 27 Nov 2006 Posts: 8
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Posted: Mon Nov 27, 2006 5:03 am Post subject: |
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Hi weltall
I tried prxtool before with no good effect, but I'll try that anyway.
/edit: At least now, I get a real crash, when trying to run it.
I'll (try to) install Link to figure out the problem.
/edit2:
For that, I would have to make PSPlink 2.71 Kernel compatible, right? That sounds evenless likely...
Annother question:
While there are many makefiles in the PiMP Streamer source, I've only modified one. (and I get an Eboot, that doesn't load with 1.5 and crashes with 2.71)
Should I add the line to more makefiles? Where can I find info on the difference between an elf and a prx anyway? |
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